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111: “Custom rendering”, with special guest James Thomson | Swift by Sundell

James Thomson returns to the show to discuss the various technologies that enable us to render custom UIs on Apple’s platforms. From rendering views using Core Graphics and Core Animation, to building completely custom 3D-based UIs using SceneKit and RealityKit. MacStadium: The leading provider of cloud solutions built on real Mac hardware. Get started at […]

Discover Concurrency on Swift by Sundell

Introduced in Swift 5.5, Swift’s built-in concurrency system provides a lightweight, yet highly efficient set of tools for writing concurrent code. That all starts with async/await, a pattern that’s become increasingly popular among modern programming languages, which enables us to utilize the language itself to manage long-running, asynchronous operations that are executed in the background. […]