Why is it that in a role-playing game where the stakes are usually ‘the end of the world’, the end of the world always has to wait for us to finish our sprawling to-do list first? There’s no way you’ve never encountered this. I came across it most recently in Dragon Age: The Veilguard, which, […]
Earlier this month, Digital Foundry had the opportunity to go hands-on with PlayStation 5 Pro at Sony’s London office, walking away with high quality capture from The Last of Us Part 2 and Ratchet and Clank: Rift Apart. You’ve already seen our analysis pieces on how each of those games compares on Pro against the […]