Artificial intelligence has taken an unsettling turn. Recent studies reveal that AI systems can now lie and mislead users with alarming proficiency. This development raises concerns about the future of human-AI interactions and individual autonomy. AI’s deceptive capabilities first emerged in game-playing algorithms. Meta’s CICERO, designed for the board game Diplomacy, became an expert liar. […]
Gambling is terribly addictive. According to Liz Burton-Hughes in “Why is Gambling Addictive?”, gambling triggers the brain’s reward system — releasing dopamine (the “feel-good” hormone) when someone wins AND loses. Say you win a game; dopamine is released to leave you feeling euphoric for a period of time. Or you lose a game, dopamine is […]
“Had RA not been misled or deceived, it would not have provided MRRU with a participation licence and thus not lost in excess of $35 million that was paid to MRRU since at least 1 July 2018. RA believes that the MRRU directors were knowingly concerned in and/or aided and abetted MRRU’s misleading and deceptive […]
Summary: Sneaking is a deceptive practice that includes three main patterns: forced continuity, hidden costs, and sneak into basket. Deceptive patterns are often employed to boost business growth, but they come at the expense of transparency and customer trust. This article discusses three types of deceptive patterns that all fall under the umbrella of sneaking. […]