DreamWorks Animation ရဲ့ အကောင်းဆုံးလက်ရာတွေထဲက တစ်ခုဖြစ်တဲ့ တောရိုင်းစက်ရုပ်ဆိုတဲ့ ကာတွန်းရုပ်ရှင်ပါ။ Mulan, How to Train your dragon တို့လို အကောင်းဆုံး ကာတွန်းတွေကို ဖန်တီးခဲ့တဲ့ Chris Sanders ရဲ့ လက်ရာပဲ ဖြစ်ပါတယ်။ စက်ရုပ် ရော့ဇ် အဖြစ် Black Panther ထဲက Lupita Nyong’o ပါဝင်ထားပြီး၊ မြေခွေး ဖင့်အဖြစ် Pedro Pascal က ပါဝင်ထားပါတယ်။ ဇာတ်လမ်းအကျဉ်း လူသားတွေအတွက် အကူအညီပေးတဲ့ စက်ရုပ်အမျိုးအစားတစ်ခုဖြစ်တဲ့ ရော့ဇမ်အမျိုးအစား စက်ရုပ်တစ်ရုပ်ဟာ လူမရှိတဲ့ ကျွန်းတစ်ကျွန်းအပေါ်ကို ပြုတ်ကျလာခဲ့ပါတယ်။ အဲဒီကျွန်းပေါ်က တိရစ္ဆာန်တွေနဲ့ ဆက်သွယ်ဖို့ ကြိုးစားရင်းကနေ မတော်တဆ […]
12 min read · Sep 22, 2024 Jetpack Compose’s animation API is both powerful and enjoyable to work with. And when combined with the graphicsLayer() and drawing modifiers, it really open up possibilities for creating some really cool animations. In this article, we’ll dive into exactly that by exploring how to create the following loading […]
Tomb Raider fans, bless them, spend a lot of time wondering how the series all syncs up. If the Lara Croft we saw in the original ’90s games is the same one as the rougher-around-the-edges Lara from the Survivor trilogy, then what happened in between to have it all make sense? Luckily, answers appear on […]
Polaris Dawn EVA Animation Source link
The documentation for SwiftUI’s animation modifier says: Applies the given animation to this view when the specified value changes. This sounds unambiguous to me: it sets the animation for “this view”, i.e. the part of the view tree that .animation is being applied to. This should give us complete control over which modifiers we want […]
Hello and welcome to another blog post about SwiftUI animations. In the previous post dedicated mainly to AnimatableData, we have constructed AnimatableVector that allowed us to create animatable charts. Today we will utilize the same class for morphing shapes. Shape representation Shapes in SwiftUI can be constructed as a composition of vector paths and/or shape […]
Hello and welcome to another blog post about SwiftUI. This time, we will talk about the animation of complex shapes in SwiftUI. You will understand animatableData property and will be able to implement animatable custom Shape struct that depends on multiple parameters. AnimatableData Animating simple shapes is easy thanks to animatableData property. We have seen […]
When people use Dank, one of the terms they use to describe it is fluid. The app makes a good use of motion to indicate changes on the screen, but I think one of my favorite reasons why the app feels fluid is because it handles keyboard changes smoothly. When the soft keyboard is shown, […]
When Google released Inbox for Android some 4 years ago, their UI was rad. I was obsessed with the navigation transition, where emails expanded from their list item when clicked, pushing all other items out of the screen. When pulled downwards, the emails collapsed back to their positions. I wanted to recreate this UI. I […]