An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Fixed a crash caused by using -dxlevel commands Fixed some ABI compatibility regressions for server plugins/mods Fixed a crash under 64-bit caused by some custom HUDs using Half-Life 2 HUD […]
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Fixed an issue where the game would be falsely detected as malware by some anti-viruses Fixed a crash relating to using some Unicode characters on Linux Source link
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Added 64-bit support for Windows/Linux client and server Should include performance improvements for most users Raw input is now enabled by default Bugs can be reported here: https://github.com/ValveSoftware/Source-1-Games/issues Fixed an […]
Data makes the world go round, but without proper context, it can only tell a small part of the story. At a call center, for example, the average time that agents spend on calls tells you very little about the success of those calls. If the calls are super short, it could be because callers […]
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Fixed a server crash related to PASS Time and the round timer at the end of a round Fixed overlapping texture for the Panic Attack’s kill icon Updated the Winning […]
We’re thrilled to announce that Miro has acquired Freehand. InVision has always been at the forefront of collaboration, by first rethinking how designers operate within their organizations. Those initial insights were the foundation for our core design collaboration platform that touched thousands of teams around the world. But beyond that, as a fully remote team […]
On today’s episode, Dave, William and Steven have a conversation with the esteemed Esther Derby about the various roles that we take on as Team Members and Leaders when we’re responsible for the team’s results ORRR for the team’s growth. Plus, an update straight out of the Bronx by our very own Michael Nunez about […]
Posted in: Amazon Studios, Preview, streaming, TV | Tagged: amazon, God of War, kratos, preview, prime video Published Wed, 14 Dec 2022 12:26:11 -0600 by Ray Flook | If you’re a video game franchise, what better way to follow up on your well-received & well-reviewed latest edition? If you’re PlayStation’s ancient mythology-based video game franchise […]
Posted in: Preview, Starz, TV | Tagged: adam scott, party down, preview teaser, starz Published Wed, 14 Dec 2022 09:32:12 -0600 by Ray Flook | It’s been ten years, and most of the Party Down catering team has moved on- including actor/bartender Henry Pollard (Adam Scott, Severance, Parks and Recreation). After a surprise reunion, the […]
With every mobile project, you will eventually find yourself hitting roadblocks that are less about the product and features themselves and more about the surrounding infrastructure that allows everything to exist in the first place. This can manifest in a variety of ways, but as a mobile developer you’ve certainly witnessed some of the telltale […]