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Ryan Dahl explains why Deno had to evolve with version 2.0

Meet the guy responsible for building the Call of Duty game engine


Chris Fowler, Director of Engine for Call of Duty, tells Ben and Ryan about his path from marine biology to game development, the ins and outs of game engines, and the technical feats involved in creating massively popular games like Call of Duty. Chris also explains why community feedback is so critical in game development and offers his advice for aspiring game developers.

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Credit: Alexandra Francis



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