On Nov 19, 2022 at 4:28 AM Elon Musk tweeted that he was leaving a late night code review session at Twitter HQ with photos to prove it. When our engineering team here at InVision saw this, right away we started to wonder, could that meeting have been run with a Freehand? If it was, […]
What distinguishes a mid-level developer from a senior one, and how do you make the leap? Find out in this episode of Talking Kotlin! Our guest is Marcin Moskala – an experienced developer, trainer, speaker, and author of books on Kotlin. Marcin on Twitter – https://twitter.com/marcinmoskala Marcin’s website – https://marcinmoskala.com Source link
As a UX professional in today’s data-driven landscape, it’s increasingly likely that you’ve been asked to design a personalized digital experience, whether it’s a public website, user portal, or native application. Yet while there continues to be no shortage of marketing hype around personalization platforms, we still have very few standardized approaches for implementing personalized […]
Cat and Dan are back to cover the highlights from the last week of cricket. Topics include: – The Australian women’s tour of India – Justice for Justin Langer – Are You Smarter Than A Fifth Grade Cricketer? We play Bazball Autocomplete – Plus, a jam-packed (and thrilling) Muller Award Sponsored by Dan’s new book, […]
Are you building a Gameboy emulator? Are you stuck? Are you failing Blargg’s test ROMs and can’t work out why? Gameboy Doctor can help! (GitHub link) What is Gameboy Doctor? Gameboy Doctor is a tool that compares your emulator to an example emulator that passes Blargg’s test ROMs. It finds the exact tick where your […]
Hello, friends. Just a quick note to let you all know that my life, at last, seems to be settling. A full two months after the death of my mother, the fog has lifted and I find that I’m motivated to pursue productive pursuits once more. I spent much of the past several weeks doing […]
(This article is spoiler-free.) In the past few years, I’ve fallen in love with exploration in video games. This mechanic is key in games like Outer Wilds or Subnautica. You’re dropped into the middle of a world and are given free reign to go anywhere, discovering many surprises along the way. I want more! However, […]
30 Nov 2022 • 1 min read Android Studio has a misleading “Make project” button that you shouldn’t click. Android Studio (and by extension – IntelliJ) has this hammer icon button in the IDE. It’s the “Make/Build Project” action and it’s a trap! This button runs every assemble task in your project, including tests, […]
Episode 120 (The Prairie Chicken in Wisconsin: Highlights of a Study of Counts, Behavior, Turnover, Movement, and Habitat) The Memory Palace is a proud member of Radiotopia, from PRX, a curated network of extraordinary, story-driven shows. Music We move between three different pieces from Camille Saint-Saens’: Suite, Op. 90: II Menuet, and two from Carnival of… Source […]
The clipped() modifier in SwiftUI clips a view to its bounds, hiding any out-of-bounds content. But note that clipping doesn’t affect hit testing; the clipped view can still receive taps/clicks outside the visible area. I tested this on iOS 16.1 and macOS 13.0. Example Here’s a 300×300 square, which we then constrain to a 100×100 […]