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Efficient Render Passes — On Tile-Based Rendering Hardware

There are currently two major classes of GPU architectures: Immediate-Mode Rendering (IMR) and Tile-Based Rendering (TBR). The IMR architecture is older, somewhat simpler and more forgiving to inefficiently written applications, but it’s power hungry. Often found in desktop GPU cards, this architecture is known to provide high performance while consuming hundreds of watts of power. […]