James Thomson returns to the show to discuss the various technologies that enable us to render custom UIs on Apple’s platforms. From rendering views using Core Graphics and Core Animation, to building completely custom 3D-based UIs using SceneKit and RealityKit. MacStadium: The leading provider of cloud solutions built on real Mac hardware. Get started at […]
When testing your app with VoiceOver or Switch Control, a common test is to ensure you can reach every interactive element on screen. If these assistive technologies can’t focus all of your buttons how will your customers be able to interact fully with your app? Except there are times when hiding buttons from your assistive […]
Each year at WWDC Xcode Santa brings us exciting new APIs to play with, and this year our accessibility present is Customized Accessibility Content. This API flew under the radar a little, I’m told this is because it’s so new there wasn’t even time for inclusion at WWDC. But this new feature helps to solve […]
It has been a couple of months since my last post. I have been quite occupied with a big project where I am helping to modernize its archaic code-base. On a daily basis, I spend a lot of time debugging and I am usually using several LLDB commands over and over again. For this purpose, I […]