Did you ever have to share your screen and camera together? I recently did and it was that easy. How hard could it be to create our own? Today, we’ll code our own webcam utility app for macOS in SwiftUI. I recently got chance to be part of my first online tech conference where I […]
One reason I like so much working on native mobile apps is to deliver the user experience based on their region and location. Although, for every update, it can be painful for developers to recapture screenshots foreach available language. Today, I’ll share how to automate this with UI tests and Xcode tools. Prerequisites For UI […]
With Mac Catalyst and SwiftUI support for macOS, Apple has been pushing new tools to the community for the past couple years to create new services on Mac computers. Does it mean you should do too? Here are couple things to consider first. During WWDC 2019, Apple released Mac Catalyst for developers to turn their […]
Designing a watchOS app in Swift always felt to be quite tricky. I could spend hours tweaking redoing layout and constraints. With SwiftUI supporting watchOS, I wanted to have a new try at it, releasing a standalone app for Apple Watch. As a regular runner and wearing, and always wearing a watch during exercising, I […]
Recently, I was looking into a bug where the UITabBar was inconsistently disappearing on specific pages. I tried different approaches but I couldn’t get where it got displayed and hidden. That’s where I thought about KVO. Some background on my issue, I had a custom TabBarController inheriting UITabBarController which hides or shows its tabBar based […]
For quite some time now, I’ve been developing an interest to data analysis to find new ways to improve mobile app. I’ve recently found some time to experiment neural language processing for a very specific usecase related to my daily work, sentiment analysis of customer reviews on fashion items. Context I’ve been working in fashion […]
An exploratory talk that showcases how Android can deliver a beautiful experience to the user using material design principles and various framework APIs like gestures and spans. This talk walks the user through a collection of concrete examples of custom UI components and their implementations in my gesture driven Reddit app, Dank. Recreating Google Inbox’s […]
droidcon SF 2018 – Your App is a Giant DDOS Botnet Source link
droidcon SF 2018 – Scaling an Android App from 1 to 100 developers with modularization. Source link
droidcon SF 2018 – The JPEG of 3D: Bringing 3D scenes and objects into your 2D Android app with glTF
droidcon SF 2018 – The JPEG of 3D: Bringing 3D scenes and objects into your 2D Android app with glTF Source link