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Dragon Age trilogy remaster “wouldn’t be easy”, because hardly anyone at BioWare knows how old engine works

Following a seemingly solid launch for Dragon Age: The Veilguard, there’s probably a fair few series newcomers considering delving into the original trilogy. But anyone hoping for a Mass Effect: Legendary Edition style remaster shouldn’t hold their breath; Dragon Age: The Veilguard creative director John Epler says the project would be challenging because hardly […]

When Fortnite converged with starchitecture

Zaha Hadid, the Iraqi-British architect and artist, whose glossy, curvy, arcing buildings have looped and flexed through so many cities around the world, once noted that she had never been asked to design anything of particularly striking significance in London. I wonder what she’d make of the Hadidian, cross-purpose, modular thicket of residential units, parkland, […]

Beyond Good & Evil 2’s new creative director wants to make it “truly unique”, but maybe just focus on finishing it

Ubisoft Montpellier’s Beyond Good And Evil 2 has been delayed so much that it has transcended the label of “vapourware”, while staunchly refusing to become “abandonware”. Announced in 2008, it has now comfortably outstripped Duke Nukem Forever as the “triple-A” game with the longest development time. I’m sure there are a few indie passion […]

“Okay, we made some s****y games before, but we can evolve,” insists Silent Hill 2 Remake dev Bloober Team

Indie horror developer Bloober Team says its done making “shitty” games. As Silent Hill 2 Remake enjoys almost universal acclaim from critics and fans alike, Bloober capitalised on the fervor by announcing an original sci-fi survival horror called Cronos: The New Dawn, insisting it has “evolved” and learned from prior missteps. To see this content […]