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Quick Win – Start UI Testing

I’ll admit, adding UI testing to an app that currently doesn’t have it included is probably stretching the definition of quick win, but the aim here isn’t 100% coverage – not right away anyway. Start small and add to your test suite as you gain confidence. Even a small suite of crucial happy-path UI tests […]

Disposables Can Cause Memory Leaks

02 Feb 2021 • 3 min read Every Disposable holds a strong reference to the observer it binds. This can lead to surprising memory leaks. Consider the following example: class TacoViewModel : ViewModel() { var compositeDisposable = CompositeDisposable() fun loadTaco(activity: Activity) { compositeDisposable.add( Single.just(Taco()) .subscribe { taco -> // Handle taco… println(“Taco created in […]

Quick Win – Support Dark Mode

Many people don’t realise dark mode is an accessibility feature. It’s often just considered a nice to have, a cool extra feature that power users will love. But dark mode is also a valuable accessibility feature. Some types of visual impairment can make it painful to look at bright colours, or large blocks of white […]

Quick Win – Support Landscape

If you have a regulatory requirement to provide accessibility in your app (spoiler, you do) the chances are it will say you have a requirement to reach WCAG AA. While this is likely meaningless to anyone other an accessibility professionals, in short it means you are providing the minimum level of accessibility features required to […]